Welcome to Mugen Mario! On Mugen Mario, you can download characters, stages and M.U.G.E.N. But more characters, stages, downloads and more will come out soon. Here you can download mugen mario shared files that we have found in our database. Just click desired file title and download link will show up! Mugen mario.rar [Full version] Direct download. Mugen mario bros[1]. Z mugen character pack.zip. From mediafire.com 2.4 MB. N-Mario's MUGEN Creations 1.0 Home for all my MUGEN 1.0 creations! Updated: April 1, 2015 Looking for my older websites? - - Your browser does not support iframes. NEWS: [ 4/1/15]: character pack has been updated! Rome total war 1 factions. There are TON's of updates this time. - Added alpha transparency option for the SFII style shadows. - Added option to enable alpha transpaency + after images for projectiles. - Corrected one frame of M.Bison's shadows during last frame of Scissor Kick. - Corrected crouch state to play turn animation after jumping over an opponent. - Added HitShakeOver triggers for hit wall changestate controllers. - Ryu/Ken Hurricane Kick now rises slightly higher. - Ryu/Ken light kick now pushes back slightly further. - Fixed X hit fall velocity during burn hit states after hitting against walls. - Added a Final Boss controller after a certain # of matches have been won. - Added a new hidden character Sheng Long. Requires method to fight against. Please view ReadMe.txt for more details about how to fight him. - Fixed/removed a small change state controller in which player would not go back to the SF2WW select screen when against itself on higher matches. - Combined all the character state files into one characters.cns file. - Added a controller to force character back on Ryu's slot on weird situations. - Removed duplicate hit frames used for shock animations from sprite SFF file. [ 3/1/15]: Welp, The CAT is out of the bag now! YES, this IS happening! This is in fact real, FINALLY! Expected Release Date: April 1, 2015 [ 1/15/15]: SF2WW update log as follows: - Fixed SFII shadows for M.Bison's intro & win pose frames. - Fixed a couple of errors when getting put into custom state by other characters. You can get the update patch on the as usual. [ 1/10/15]: HAPPY NEAW YEAR EVERYONE! Has been updated today! Here is the change log: - Fixed some characters width values for pushing when you decide to cycle between characters during the match. For bigger characters, some push collisions were too close to each other. - Character specific.DEF files now have their own constants. This is to have their own [Data] and [Size] such as mid.pos, and head.pos positions, as well as their own win quote texts for Mugen 1.0's win quote system. - Added SFII character shadows. Press start during 'Round #', or before the round begins to change between solid, flashing shadows, or use Mugen's default stage shadows. - Vega's side wall jumping controller now a bit limited. If you're too close to the floor when in the air, it shouldn't activate. [ 12/28/14]: I've added an optional sprite pack to fix Chun Li's and M.Bison World Warrior portraits on the select/VS screens. Otherwise, you can assume to stick with the official artwork of the World Warrior portraits. You can download the optional fix from the SFII characters pack download page. [ 12/26/14]: Updates and a few fixes to the as follows: - Added character randomization function for turns mode. ![]() - Fixed randomization error for modes other than turns, where the character would be someone else rather than what the VS screen display would say. - Removed the life bar display on the SF2 Select and VS screens, as on some MUGEN screen packs, the life bars would display on top of these screens. - Added an air.animtype = Back controller to ALL character hitdefs to use their correct hit frames when hit in the air. [ 12/25/14]: M E R R Y C H R I S T M A S! THE 6 CHARACTERS FINISHED IN THIS PACK HAVE BEEN RELEASED! We'll see you in 2015!
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