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You can only use this ability of Flame of Life a number of times equal to your Tier of Power. If you take zero damage from one of your opponents’ attacks that successfully hit you, you may immediately use a Power Surge Maneuver, even if you’ve already used a Surge Maneuver during this Combat Session.Īdditionally, once per Combat Round, you may spend One Action and 6(T) Ki Points to use a Healing Surge Maneuver, even if you’ve already used a Surge Maneuver during this Combat Session. When you use the Guard option of the Parry Maneuver against an Energy Attack, reduce the damage by 3/4 instead of 1/2. Only Extra Dice gained from Tier of Power are included.įlame of Life.
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Increase your Combat Rolls by +1(T) for each die you roll from Extra Dice. Additionally, you regain +3(T) Ki Points at the start of each Combat Round if all of your opponents possess God Ki. When attacked by a character that possesses God Ki, increase your Dodge Rolls and Soak Value by +1(T) for that attack. Additionally, you gain an additional action to use on each of your turns if there is no character with God Ki amongst your opponents. You receive -3(T) damage from characters that do not have God Ki and increase the Damage Category of all attacks by one against characters that do not have God Ki (Normal Damage becomes Direct, Direct Damage becomes Lethal). You cannot transform into another Legendary Form for the remainder of the Combat Session.
If you succeed, reduce the length of Stress Exhaustion to one Combat Round and you retain the Attribute Modifier Bonuses from Super Saiyan God for the remainder of the Combat Session. If you exit the Super Saiyan God transformation due to failing the Stress Test or the Temporary Form Aspect, you may make a Morale Saving Throw, TN Hard. This bonus stacks to a maximum of +1d4(T). At the start of every Combat Round, increase either your Strike or Dodge rolls by +1d4.